Re: What is the problem with SE5?
To be fair, at least Stardock has an actual staff which makes it easier to provide great support. I don't have any financial knowledge of MM's situation, but I think having a person on the payroll to handle time-consuming tasks like manuals, modding guides, and data file work would have made a significant difference to the current condition of the game. I can't even count the hours I spend working/testing on the Balance Mod, let alone imagine having to write manuals and descriptive text for everything in it. It's a monstrous bite to chew...
Overall I am optimistic about the future of the game and what it can offer, but unfortunately the rate at which it will take to bring it all together is too slow for some. Outside of the need to finish the AI's scripts, my main area of improvement for the game would be the little UI things. Such items would include condensing units in planetary/ship cargo (as it already has been done elsewhere), adding drop list boxes in place of pop-ups when possible, and copy/paste functions in text fields.
|