Re: What is the problem with SE5?
I just don't see how it would provide any improvement what-so-ever. There is a visual indicator of what is happening when you click on a component, just as you see in a normal drag and drop. It might take a split second to retry with just a click if you first try a drag and drop, but that is all.
If the current system was eliminated and replaced with drag and drop, it would slow ship design down tremendously. Drag and drop of one item at a time is extremely tedious. You could potentially keep the shift functionality to be able to add a second (and a twelfth) copy of a component with just clicks on nearby boxes, but that would seem to violate the "forced simplification."
"Forced Simplification" seems a little like buzz word marketing to me... ala synergy.
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