(RE thatguy)
More than just that. The edit feature is like having a scenario specific MobHack letting you alter weapons, crew, mobility, armour ratings, the icon and just about everything else about a unit. You can for example:
- make 19 person sections with no weapons but high value to represent refugees.
- simulate bogged but otherwise active tanks. This could include a things like single Russian crew member waiting in his wrecked tank for one last shot at the fascists.
- simulate an attack on a rear area repair depot defended by partially effective disabled or disarmed vehicles
- simulate dummy units
- simulate OP vehicles with dummy armament
- simulate up-gunned or up engined vehicles
- simulate forces low on ammunition or in need of replacemements
- moored river barges
- armed partisan civilian vehicles
- ....
And just about any other refinement you choose to make - like oh say armoured trains
And then there are the hacks like placing a zero crew ammo dump as a demolition charge - blows up on turn one every time.
No only has the team given us a great game - they've given us the tools to do just about anything we want with it.