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Old July 7th, 2007, 11:09 PM
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Default Re: Question: Research Cost Mods

The purpose of the Price of Power mod is not to suggest that the unmodded game should be different. Like most mods, it's purpose is to offer the option of a different kind of play. Players who don't want what a mod offers just don't use it.

I don't think there is any way to increase the cost of a spell above 320 gems, nor to change the way the Nexus works, in a mod. That being so, the reason for S9B9 for Arcane Nexus is to nearly remove it from play, because it is so unbalancing once reached. I may just remove it from the next version though, to make the point clearer and to avoid making S9B9 look like a goal.

The bidding thing would be pretty easy to mod, but I wasn't thinking it would be for ALL spells - just a few picks per player. You could have either all unpicked spells available, or unavailable, depending on what the players wanted.
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