Thread: Ablative Armor
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Old April 17th, 2008, 07:52 PM
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Default Ablative Armor

I'm trying to add Ablative Armor as a component to the Mod I'm working on, but I'm not real sure where to go with it. below is what I have so far, and I'd welcome any ( constructive ) thoughts or ideas...


Quote:
ABLATIVE ARMOR

Name := Ablative Armor I
Description := Armor which absorbs energy by vaporizing its surface layer.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 10
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Negates any damage of 5 or less.
Ability 2 Val 1 := 5
Ability 2 Val 2 := 0
Weapon Type := None

Name := Ablative Armor II
Description := Armor which absorbs energy by vaporizing its surface layer.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 12
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 5
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Negates any damage of 10 or less.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

Name := Ablative Armor III
Description := Armor which absorbs energy by vaporizing its surface layer.
Pic Num := 30
Tonnage Space Taken := 1
Tonnage Structure := 15
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 20
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 45
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 6
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on a ship.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Emissive Armor
Ability 2 Descr := Negates any damage of 15 or less.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Weapon Type := None
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