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Warp Points - a conundrum
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December 27th, 2008, 07:47 PM
Black_Knyght
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Location: Woodland,CA
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Re: Warp Points - a conundrum
Thanx
I'd considered the idea of adding BOTH opening and closing abilities to a component, to simulate the "
Babylon 5
" style of jump points, but then it remains to close opened jump points, rather than "cheat", as it were, and leave them opened.
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