Quote:
Originally Posted by chrispedersen
With a module enabled, my LA priests were scripted for a copy of Iron Blizzard, (I'm nation 72 in Ulmish Civil wars).
After the patch however, the scripted spell became: Contact Yama.
So obviously, either the new patch used spells from the moddable spell numbers or something happened to corrupt script orders.
Also, all memorized scripts were likewise changed.
Perhaps other errors were due to recruitment queues?
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Modded spells are automatically assigned spell numbers which aren't in use. So there is no distinction between numbers used for vanilla and for mods. When new spells are added the numbers the modded spells take up are pushed off further into the distance, while the script still points to their old numbers, which are now taken up by different spells. This doesn't cause any errors (unless the mods refer to spells by number rather than name) other than forcing you to redo your scripts.