Thread: Scouting/Recon
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Old June 29th, 2009, 12:06 PM
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Suhiir Suhiir is offline
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Default Re: Scouting/Recon

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Suhiir View Post
The game mechanics give a rather large bonus to spotting moving units. I can tell you from real life it's very difficult to spot a couple guys moving at all cautiously at 50m much less the 2,3, 500 the game allows for.
When you get time you can post an example of "a couple guys ", "moving at all cautiously " that are easily spotted" at "the 2,3, 500 the game allows for" if those couple of guys don't do something dumbass like fire their weapons.

I have an example of scouts spotting the majority of the stationary enemy units after they moved towards them and only two units were spotted and fired on. One at 150 yards and one at 50 and had I had arty support I could have beaten the crap out of them and they would have had no clue where the fire was being called from and that's with a high visibility in a height 1 field not a height three tall grass

Don
Sorry, I was not meaning to imply scout (or for that matter any size 0 or 1 unit) was easily or often spotted at longer ranges, just that is does happen.

As for a test an easy one is to do an assault scenario and buy a bunch of AI controlled scout or infantry units. Set your units to fire at very short range (if at all) then just sit there and watch the AI units advance on your positions.
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