Quote:
Originally Posted by Ed Kolis
That is, instead of sending all players everything in the game every turn and relying on the client to filter out stuff that the player can't see, create an individualized savegame for each player with only that stuff IN it in the first place! This would save lots of bandwidth and eliminate even the remotest possibility of cheating!
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To go along with that;
- An open PLR/orders format.
That way, people can write their own AIs which act just like real players.