Quote:
Originally Posted by Sgt_Walrus
Hi
Sorry, that was Imp that helped with the Checksum thing.
Cheers John...sorry for the confusion.
Test game files are sent.
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The OOBS match in checksum, but that was not the checksum the test game that failed was returning (stored with the original setup).
I just ran through the code on the off chance that somewhere something was assigning the mob0_CheckSum or mob1_CheckSum to the wrong sort of variable - but all places use a long, as they should do.
So - assuming that you are using the same EXE (which should not matter since that checksum code has not changed since 2001 or so, nor has the encryption or basic file structure - and no new data blocks have been added since the Opfire block 2 years back or so).
So I cannot think of any reason for failure, other than someone having had a slip-up with the OOB at some point.
- Are both of you using the same operating system, or is one using say 64 bit windows 7?
- Are you both using the same file compression utility to pass the files (WinRAR or WinZip or whatever).
- And just as a final thought - no player is trying to "share" a PBEM slot for several ongoing secure mode games?. That is a recipe for disaster.
Cheers
Andy