Re: Range in Assassinations/Death Matches
Um, this is all very interesting, but not exactly, or at least not definitively, answering my question. Charm was just an example, of a spell with only moderate range (20), that in a normal battle requires at least one party or the other to close the distance before it can be cast. But I was wondering if the 'battlefield' in an assassination or Death Match were small enough that closing might not be necessary.
Gandalf said he thought Charm might work, but mentioned that the enemy/victim usually "gets first action and runs forward to the limit of their range".
Well, what if I'm the 'victim'? What if both sides resort to spells (summoning Imps for example) or ranged weaponry?
That's why I'm hoping for some precise range numbers, so I know which spells might be able to 'reach out and touch someone' immediately, without anyone moving; which spells work if the enemy closes toward you first, and which spells likely require at least an "Attack x 1, Cast Whatever", kind of script.
So, anyone have those sort of numbers?
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