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				 Re: Modding tips and tricks 
 You can't do it with a tag on a single unit. You'd do it like this.
 #newmonster 1
 #name "Turn 0 shape"
 #firstshape 2
 #end
 
 #newmonster 2
 #name "Turn 1 Shape"
 #firstshape 3
 #end
 
 #newmonster 3
 #name "Turn 2 Shape"
 #firstshape 4
 #end
 
 etc etc etc
 
 #newmonster 25
 #name "Year 2 Shape"
 #end
 
 That way you get a transformation that theoretically takes 2 years of game time before you reach that final shape. So you can have gradual growth, or something that goes BAM shapechange after x turns.
 
 HOWEVER - firstshape is also triggered by combat ending, not just turn ends. So any combat will accelerate the movement through the 'shapes'. See the wendigo in llama's endgame summon for a way to thematically explain that (he eats corpses after combat to grow).
 
 Or you could just make a unit that can't get in combat, such as a unit which will kill itself with a #onebattlespell, like an immobile egg or something, which you are supposed to leave sitting in a fort until it hatches.
 
 Everyone got it now?
 #end
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