Re: Missiles and point-defense
The thing about "shootable" missiles is that you can take them out with *anything*. Just use the "Fire" command, aim in the missiles' direction, and you have one less missile to worry about.
The distinction between point-defense and non-point-defense is really just the distinction between a weapon that automatically fires and one you have to aim. ;-)
What would you think about upping the reload speed on the missiles, and making more/all of them involve MIRVing, or multi-missile attacks? This would require overhauling the multi-missile launcher a bit (since it would no longer be unique), but it might help restore equality to the whole thing.
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