Re: Missiles and point-defense
Fascinating thread. I agree with ExplorerBob against removing the fire button. I frequently use it to target different parts of enemy ships, often with the aim of disabling a weapon. I've known about "every weapon can be a point based defence weapon" for a while now, and use it by ordering my wing ships to fire at a slight angle ahead to destroy incoming missiles. Obviously, I'm having more trouble against multi-missile packs, since those little buggers quickly break into tons of smaller ones.
The result of these latest tweaks should prove interesting. I look forward to trying them out when ready, both in Odd Worlds and Drives R Us.
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