Re: v5.5 Immobile Tank Transports.
Distinctly odd - it is not some OOB code thinking that it is an "immobile" class. I made one speed 12, saved the OOB and exited Mobhack, on entering and reloading the oob again - the speed still stood. So Mobhack is not getting confused, there.
I ran the OOB cost calculator over the entire set, on the off chance it was doing it - no changes made.
Will have a look at it. (Luckily it is not something that anyone regularly uses)
Andy
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