Thread: Utility dom3Editor 1.0 released
View Single Post
  #1  
Old June 8th, 2011, 12:01 AM

Larz Larz is offline
Corporal
 
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
Larz is on a distinguished road
Default dom3Editor 1.0 released

I have updated the Dominions 3 Mod Editor I have been working on to version 1.0. For those who don't know this is a visual editor for .dm files that includes many features of a modern integrated development environment included syntax coloring, code completion, error checking, integrated help and an overview mode where you won't have to write a single line of code if you don't want to. Here are some links to the previous announcements: (http://forum.shrapnelgames.com/showthread.php?t=47307). I have fixed a number of bugs and added a few enhancements. I have also upgraded a lot of the parsing infrastrusture resulting in a 2x increase in parsing speed. Here is an incomplete list of the additions and fixes:

- Bug with "##" used as comment (fixes editting the Mytheology mod)
- Better default values for all fields (matches the value in dom3db or modding manual for new objects).
- parser speed increase x2
- copystats always first command of newmonster
- weapon #flyspr second parameter is optional
- magicskill and custommagic are handled better and all defaults for existing monsters can be seen
- Spells can now have three #restricted values instead of only one.
- All of the sprites from the game will now appear in the editor (monsters, items, flags).
- PDF report generation

There are versions of the editor for Windows, Linux and Mac. This is an open-source project, so the source code is freely available. The project webpage is:

http://code.google.com/p/dom3editor/

Thanks to everyone who sent feedback and helped me improve this application.

Last edited by Larz; November 14th, 2011 at 12:10 AM..
Reply With Quote
The Following 10 Users Say Thank You to Larz For This Useful Post: