Quote:
Originally Posted by Adept
More or less survivable is all a matter of their pricing. Realism > arbitary balance in a game like this anyway. At least to me.
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Wasn't the title of this thread 'balance mod project'? Not 'historicity mod project'?
Anyway, if you're going to go down that road...
-Ashigaru should cost 0g. Equipment is paid for in resources (check), and the troops were paid in food (supplies, check). Actually paying money and upkeep on Ashigaru is even less historical than whatever 'silly' stats katana have, since weapons stats are entirely arbitrary.
-Giving jomon troops less hp than other nations is silly.
-I dunno what you find so silly about stats. Samurai are equivalent to knights, which tend to have 12/12 att/def. Elite samurai could certainly be even better than that, so 13/13 isn't so out of the question. The difference is that most of jomon's lineup is entirely 'elite' troops plus conscripted militia, which is weird from a modern perspective but historically describes a number of armies quite well. (see most armies of the early middle ages).
(FWIW, since all katana are master crafted, the appropriate benchmark of comparison probably isn't standard weapons, but magic weapons, where its 3 att 2 def doesn't look too out of place at all.)