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Mytheology 3.10 And 3.11
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October 4th, 2011, 10:13 AM
Soyweiser
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Re: Mytheology 3.10
Nope, I already reproduced it. I have a possible solution. But it will just use up two more monsternumbers. Thankfully I have those spare because I just claimed this is not compatible with two mods who have a lot of m#'s.
I will fix it. Hopefully later today.
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Test stuff, use the debug mod:
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