Quote:
Originally Posted by Knai
Wrong. Not only are the animations different in an obvious way, but there is a size indicator - higher level units are bigger, for the most part, ...
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Yeah, but it is nowhere near the size difference between a Tarrasque and a Hoburg in Dom3, which is just a little bit more up to scale.
Also, last time I played Wesnoth, the archers had to be adjacent to the unit they were attacking. Quite unintuitive, too.
Wesnoth is a good game, but I believe it is way too abstract from the perspective of a pre-schooler, who tends to take everything literally. His ideas about knights needing to get close while arrows are fired from a safe distance are from real world experiences at renaissance fairs and medieval tournaments involving jousting and archery, and him having first hand experience with the versions for the children.