View Single Post
  #458  
Old June 6th, 2012, 12:36 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by llamabeast View Post
As for the boulders, their effects are a little obscure unfortunately. Actually they have two effects: a direct impact hit, and some splash damage. The direct impact is quite powerful (I forget how powerful), but only hits one target. The damage can be reduced by shields and armour, and I think Air Shield works. The splash damage is quite weak (8 damage, as Redeyes says), but it's true that it does add up and unarmored units like Slingers will quickly be wiped out.
I went back and looked at the code just to check that I had the right numbers again.

What happens is: 1 primary attack that hits at 1 damage max.

1 attack following up the primary attack that can't be stopped with a shield that hits at 10 damage (34 total)

An attack that hits everyone in the square (still can't be parried with a shield) that hits at -16 damage (8 total).

I didn't think the 34 damage direct attack was as big as it was and perhaps it should be dialed back, but I'm not passing any judgement on it.

It looks like an ideal weapon to kill elite infantry like Tuatha Warriors anyway. The way the attack is setup with secondaryeffectalways to make it so it can't parried might also negate the glamour?

Last edited by Redeyes; June 6th, 2012 at 12:53 PM..
Reply With Quote