Thread: Repel
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Old June 14th, 2012, 09:30 PM

Kungfoo Kungfoo is offline
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Default Re: Repel

The amount of blatantly incorrect statements that are being passed off as fact in these forums is staggering.

corinthian: "In practice" repel is working as intended.

brxbx: "Longer weapons allow you to attack first"? Really? When, in those incredibly rare scenarios where you run out of APs before getting in range of your weapons, but while within range of your opponents weapons? Last I checked all defenders used up their APs, and then all attackers used up their APs, and then that cycle repeated.

bat/man: "Wrathful Skies & Blood rain can make repel viable, and these combinations are very rarely used or considered in conjunction with Repel, and so can be a surprise to an opponent (and fun!). Combine with fear units to force a rapid route." Really?!? You're advocating a blood 4, b3 300fatigue 3 slave battlefield enchantment, plus an evo 6, a5 200- fatigue 2a battlefield enchantment to take advantage of a mechanic that still requires you to win an attack roll before you get to the morale check? Who are you going to pull this combination off with? Vanheim with their skinshifters that have 10 attack, and a length-3 weapon that turns into length-0 claws after they change shape?



It's a great mechanic to know about, because it can effect your scripting or recruitment against certain opponents. If you're playing la marignon and you're up against la atlantis, yeah, match your pikemen up against his mournful! if you have access to morale-reducing spells, maybe you can think of a clever way to take advantage of repel. what you shouldn't do is invest 1280 points of research into a gimmick.
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