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Old November 23rd, 2012, 06:46 AM

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Default Re: Dominions 3 no longer available from Shrapnel?

Quote:
Originally Posted by Excist View Post
Just lost 2 gem intensive thugs because they decided to ignore Breath of Winter in favor of Blade Wind since they were worried about freezing each other. Apparently exhausting themselves was preferable.
That is simply player error. And a player blaming the casting AI for mages going off-script due to friendly fire concerns (or range, lack of tvalid target issues etc) is just that player looking for lame excuses so that he doesn't have to blame himself for his own mistakes and failings as a player.

Anyone who says this sort of thing is a game bug, casting AI bug, casting AI short-coming, or any other similar object of potential blame transference, needs to spend more time learning better scripting and positioning, and less time finding things to blame their playing mistakes on.

Quote:
Originally Posted by Excist View Post
I would much rather have an AI that erred on the side of messing up by following a script than one that erred on the side of messing up by going off script.
And for every player who says the casting AI should err on the side of recklessness, you will find another player who says it should prefer caution instead. It's impossible to make both camps happy, and futile to even try. At the very least the code would need a massive re-write before progress cold even be started on making "both camps happy". There are far better things for Illwinter to be spending their time on if improving Dominions was the objective. And far better ways of improving the casting AI than your suggestion. (if improving the casting AI/playing AI was the aim)

Quote:
Originally Posted by Excist View Post
If they had followed the script they would both have had 100% cold resistance, but instead they had 100% fatigue.
Maybe think about scripting Cold Resitance instead of BoW next time. Or Cold Resistance followed by BoW if you really need the BoW effect. Or Cold Resistance on the thug that appears higher up on the commander list, followed by BoW on the thug appearing lower down. As that way the first thug will be 100% CR by the time the second thug wants to cast BoW, preventing any friendly fire concerns (assuming no negative CR modifiers are being applied), and that way you will at least have BoW on one of the thugs.
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