Re: Can someone explain the new hills please
Does ANYONE ELSE think we've changed the LOS code ? I'm just curious.
That explanation quoted from the GG was a explanation of HOW THE CODE WORKS based on tests I ran after setting up the game to display the additional information. Until that additional info was displayed AND we allowed that additional data to be edited into a map using the *, < and > hotkeys that allowed us to run tests to see where the game started blocking LOS and what effect that had for units in the game which lead to the write up mentioned above but we didn't change anything in the code but the additional information did give us better info on the effects of terrain density and obstacle height on the game which allowed us to explain how it all fit together but, as I have said before, there will always be slight anomalies in LOS due to the fact we are locked into a hex based system which works well enough in 99% of cases
Don
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