Quote:
Originally Posted by Gerry1
Would there be any advantage of going into the hex where the tank is, as in would the close assault be more powerful?
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No advantage in wasting the MP to go into the same hex.
-Disadvantage of moving firer - the more points expended in movement, the lower the chance of the assault.
-Disadvantage of expending MP so you now might no longer have enough remaining MP to actually assault.
-Disadvantage of extra move cost for unit(s) in tank hex. The tank in the travelled hex adds 1 MP cost (+more for any wrecks there may be there etc). See above bullets re MP expenditure.
-Disadvantage of moving in the same hex as the target tank, so if it has not spotted you by now, it (or friends) may well do so and fire reaction fire at you.
And yes - tank assault is an abstraction.