Thread: Z Fire
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Old May 30th, 2019, 07:26 AM

Isto Isto is offline
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Default Re: Z Fire

I suspect the ones saying it is not effective enough mean units rarely take casualties from z fire and the ones saying its too effective have their groups routed before other units move in contact with them.

If this happens every single time it gets rather dull.

One house rule i have encountered is that players should stop firing z fire after the recieving unit gets pinned.

The most unsatisfying result is when a tank is surrounded by militia who shoots it retreating with rifles and the tank crew decides to abandon their tank and get slaughtered instead.

An advanced preference program would only benefit the game as those who do not want to use it would not even need to download it. This is probably something that would be inofficial and fan made.

The extra preferences could at least include the z fire effectiveness and enabling a warning for other terrain than rough or buildings. (Enable / disable warning on snowdrifts, mud, swamp etc)

One other thing would be an ability to choose what ammo type is used by clicking them on / off in the same way as weapon slots but this would be an in game element.

Last edited by Isto; May 30th, 2019 at 07:41 AM..
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