Re: Z Fire
Had my beef about this in a separate thread and you'll never convince me that Z fire in v12 is completely correct. My beleif is it should be the cumulative density of the terrain that stops it and that existing scenarios need adjusting to include more indirect fire elements. I was never against building etc blocking it. However it is what it is.
This post is about how you may somewhat allieviate the problem of suppressing unseen but known units with Z fire by using the MMG and HMG ability to spray their fire. As the online guide says 'This gives weapons like MMG's and HMG's the ability to create a "beaten zone" of area fire out of their own LOS to harass enemy troop movements'. Do it be finding a hex next to or even two or three hex away.
Of cause this won't work well in woods, you'll still have to banzai when you have little or no mortars.
|