I've got my dumper set up for SP1; and while I don't have the leader dump board set up completely; it's close enough.
This is the sequence:
Quote:
################################################## ###########
SP1 DUMPER VERSION 1.00
################################################## ###########
SELECT SCENARIO FOLDER TO INSPECT
################################################## ###########
0.) Stock SSI Scenarios
1.) 6th Panzer Scenarios
2.) Cyberboard Scenarios
3.) Early European Scenarios
4.) East Front 1941 Scenarios
5.) East Front 1942 Scenarios
6.) East Front 1943 Scenarios
7.) East Front 1944 Scenarios
8.) East Front 1945 Scenarios
9.) East Front - Finland Scenarios
10.) Japan/PTO Scenarios
11.) Scenario Pack 1
12.) Scenario Pack 2
13.) West Front - Early War
14.) West Front - Desert War
15.) West Front - Mid-War
16.) West Front - Late War
######################################
Select Folder:10
...
Select Folder: 10
#0: Koga, Tokyo, Japan, 25 Mar 1946
#1: Kagoshima, Japan, 2 Nov 1945 42K
#2: Port Moresby, 15 Feb 1942 45P
#3: Blitzkrieg Banzai, ???
#4: Drive to Manila
#5: Fight to the Finish
#6: Through the Maze
#7: "Coming Again!"
#8: Split Down the Middle
#9: The 1,000 Yard Stare
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I integrated Hapschott's SP1 collection of scenarios, it takes up about 700 MB on the hard drive lol.
The dump files are:
Dumped_Briefing.txt - Consolidates the .TXT and .CMT files into one file for quick reference.
Dumped_Scenario_Data.csv - Consolidates Month/Year of scenario, Length of Scenario, Type of Scenario (Meeting Engagement or Advance), Selected Countries, Map Size, Map Weather, Map Visibility
Dumped_Bombardments.csv - Lists all preplanned bombardments, who is firing, and who is spotting.
Dumped_Leaders.csv -- Lists all leaders, Ranks, names and rally, infantry/artillery and armored ratings. I don't know how to figure out the formation/leader board for SP1 and am not gonna put time into it for now.
Dumped_VLocations.csv -- Lists all Victory Locations (VLOCs) with their X/Y location, value, and who controls them at scenario start.
Dumped_Units.csv -- Lists unit number, formation ID (A0, etc), are they a passenger (and on what unit) or off map? X/Y Location, Experience, Morale, and Ammunition Stock levels.
################################################## ######
Future Goals: Figure out some way to decompress and then recompress the SPWW2/SPMBT DAT files.
Rather than trying for a seamless automatic conversion (too much time and effort to figure out things), the general concept will be that you:
1.) Convert the Map from SP1 to SP2 then to SPWW2 standards via WW2Map and my hacked version of SP1toWW2.
2.) Dump the Scenario information
3.) Start SPWW2 and create a scenario in the editor by using the information in the dumped files; i.e. instead of trying for an automatic translation, you simply see that the US pick list for this SP1 scenario is:
Code:
A0 Battalion HQ
A1 M3-Halftrack
B0 M24 Chaffee
B1 M24 Chaffee
C0 M24 Chaffee
C1 M24 Chaffee
D0 M4a3e8 Sherman
D1 M4a3e8 Sherman
D2 M4a3e8 Sherman
D3 M4a3e8 Sherman
D4 M4a3e8 Sherman
E0 Sherman Flame
E1 Sherman Flame
F0 Sherman 105
F1 Sherman 105
G0 US SMG Sqd Passenger - D0: M4a3e8 Sherman
G1 US SMG Sqd Passenger - D1: M4a3e8 Sherman
G2 US SMG Sqd Passenger - D4: M4a3e8 Sherman
H0 US Rifle Sqd Passenger - F0: Sherman 105
H1 US Rifle Sqd Passenger - E0: Sherman Flame
H2 US Rifle Sqd Passenger - E1: Sherman Flame
I0 US Rifle Sqd Passenger - D2: M4a3e8 Sherman
I1 US Rifle Sqd Passenger - B0: M24 Chaffee
I2 US Rifle Sqd Passenger - B1: M24 Chaffee
J0 US Engineer Sq Passenger - C1: M24 Chaffee
J1 US Engineer Sq Passenger - C0: M24 Chaffee
J2 US Engineer Sq Passenger - F1: Sherman 105
K0 B-25h Mitchell OFF MAP
K1 B-25h Mitchell OFF MAP
L0 P-38j Lightnin OFF MAP
L1 P-38j Lightnin OFF MAP
M0 8 in Battery OFF MAP
M1 155 Gun Batter OFF MAP
M2 155 Gun Batter OFF MAP
N0 155mm Battery OFF MAP
N1 105mm Battery OFF MAP
N2 105mm Battery OFF MAP
N3 105mm Battery OFF MAP
O0 155mm Battery OFF MAP
O1 155mm Battery OFF MAP
O2 155mm Battery OFF MAP
O3 155mm Battery OFF MAP
P0 Calliope OFF MAP
P1 Calliope OFF MAP
and you purchase things as needed to approximate the scenario in SPWW2.
4.) Save Scenario to disk.
5.) Use hypothetical
ScenSlicer to edit the saved SPWW2 scenario with:
a.) Automatic VLOC relocation and point numbering; since they're small and simple.
b.) It then goes:
B0: M24 Chaffee -- enter X LOC: [input] enter Y LOC:
so on, since one of the tiresome tasks is finding and placing everything to the right X/Y locations.
You can then edit final "chrome" such as facings, etc in the SPWW2 editor, or in SCENHACK.