![Old](images/styles/Shrap/statusicon/post_old.gif)
March 31st, 2023, 05:09 PM
|
![DRG's Avatar](image.php?u=6592&dateline=2008) |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,315
Thanks: 3,839
Thanked 5,525 Times in 2,727 Posts
|
|
Re: Musing about map errors
Considering the number of changes we have made over the years the few minor map errors ( and they are minor and easily fixed when found) are almost insignificant. A lot found by Tom in his reviews are bridges and they could have been that way right from the start but unless someone reports them checking every hex of every map is just not going to happen. The other one that crops up are Hedgerows which sorta-kinda use the same type of code
The map made for the Tutorial was created in 2001 under DOS and AFAIK has never had a major issue....... so all and all that's pretty good.... Yes?
__________________
![](image.php?u=6592&type=sigpic&dateline=1714840055)
If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle..
|