Thread: Great game
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Old August 17th, 2023, 07:08 PM
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Default Re: Great game

1) And in real life - as opposed to a game where you have total and utter command of your counter then its likely more like ten minutes or so. Real soldiers (people) arent little counters to move at lockstep, they will take far more time than some clipboard weilding "time and motion" analyst would scribble on that clipboard. They are scared and cautious so spend more time "hanging about making thier mind up", slip off for a crafty gigarette break, have to take a dump, or get themselves lost and have to retrace thier steps, you know all those "human" things that a Prussian drill instructor or time and motion guy wont take into account.

Radios dont make it much more controllable or faster - the net is full iof "Hello 4, this is 5, say again all after "advance", over.." whereas you as a "player-god" figure simply move your "robot" callsign #5 off to exactly where you desired, unless you misclick on the map of course (i.e. introduce some real human error!).

That is what Clausewitz is speaking about when he talks about the "friction" of war. There are real humans under peril of death involved, not robots, which the counters effectively are.

So - once a game is over, multiply the turns expended by the given value of 3 minutes for the "if it was robots" figure, and by ten(ish) minutes to get the "Clausewitz" time that it more likely would take in a real war to get to the end result with real humans. And maybe triple the time if the scenario had night or poor visibility involved!.

6) I have thought about allowing the player to label hexes, as you can in the scenario editor. It would need some way that the other player cannot read for PBEM. So not as simple as just simply allowing the map text scenario editor function to be reachable inside an ongoing game.

It would be useful for say, labelling a bit of smoke in the enemy back zone that is likely a mortar to deal with later because the guns are busy right now, and in 4 or 5 turns the smoke may have vanished.
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