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16) Cluster munitions will now occasionally leave unexploded bomblets. These are treated as artillery mines.
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Does this mean fewer direct kills/hits for arti?
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21) Missile units with stabiliser can now move a couple of hexes and still have shot(s). Previously any movement disallowed firing
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I notice that some times my BMP-3s will be able to fire even if move 1 hex or something. Glad that this will be improved.
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32) Cluster ammo costs for tubed artillery have been increased roughly + 50%. As a result a number of off map artillery units have had their cluster ammo reduced to keep them from exceeding the 999 points limit in the game
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does this mean that if an artilery used to cost 200 now it may cost 300? I like it.
anyway, great patch once again.