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Old July 13th, 2005, 05:19 PM
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Default Re: Cross Link Scenarios: Mission type


The Troop invariably undertook missions which can be categorized as follows:

INTELLIGENCE - visual reconnaissance of roads, areas, targets; bomb damage assessment (BDA); LZ reconnaissance and selection; target acquisition; Ranger/LRRP support.

SECURITY - providing early warning of impending attack; screening ops; first/last light reconnaissance; convoy protection; downed aircrew and aircraft recovery.

ECONOMY OF FORCE - artillery raids; combat assaults and ambushes; delaying actions; sustained security for construction of Fire Support Bases (FSB); base defence reaction force ops.


In order to carry out the various missions assigned to the Troop, the combat elements of the troop would, where necessary, be mixed, as appropriate, into teams as below.

Two Gunships assigned to offensive operations.

Two OH-6 assigned to recon

Combination Gunship and OH-6 ('Hunter Killer')

Blue's embarked to carry out ground recon and security.


Standard tactics for the aviation elements was to fly HIGH/LOW, that is, one aircraft would fly very low looking for targets or reconning the area (possibly attempting quite literally to 'draw' enemy fire in order for the enemy to reveal their positions) while the second aircraft flew at altitude providing cover, acting as the radio relay ship and giving the low flying aircraft navigational instructions. In operations involving OH-6's an OH-6 would always fly low.
The OH-6 would be in constant communication with the high flying AH-1G Gunship, feeding back data which would be annotated by the crew of the Gunship. If necessary the Gunship was always ready to 'roll in hot' in order to provide suppressive fire if the OH-6 came under attack. If the scout observed targets it would drop smoke marking rounds and the Gunship would roll in.


The following is an example of the way the Troop worked :

PINK TEAM makes contact with elements of the enemy; smoke used to mark contact; contact co-ordinates are relayed to Troop HQ; Gunship engages marked targets or targets of opportunity while OH-6 keeps enemy under observation, looking in particular for route of egress or re-inforcement and making attempts to establish the composition and size of enemy force as well as their deployment and the extent of their defenses.
Once Troop HQ receives contact information the decision is made as to whether to deploy BLUE team; second PINK team and/or RED team is redirected to contact in order to support and/or relieve team on station. BLUE team is scrambled..

BLUE team inserted near contact and deploys to engage the enemy; OH-6 guides BLUE team to contact, reconning forward and to the flanks of the BLUE team; BLUE team engages the enemy supported by all ships on station.
Once enemy starts to withdraw RED and PINK teams continue to interdict their routes of egress; BLUE team secures area of contact and polices battlefield.
BLUE team is extracted, enemy is pursued by RED and PINK teams. Occasionally the ARP's ( the Aero Rifle Platoon) would be re-inserted ahead of the retreating enemy as a blocking force.
Occasionally the Blues would be inserted and then find themselves on the receiving end of determined enemy forces and usually outnumbered. In preparation for this it was common to have a regular Infantry Company on stand-by to reinforce the Blues or to be inserted as a blocking force behind the enemy which the Blues were assaulting.


I strongly recommend using an Aero Rifle Platoon in your Vietnam games. The Air Cav Troop supporting an ARP platoon gives you great versatility and many options. Although technically under strength compared to a platoon from a Line Infantry Company, the ARP's made up for a lack in numbers by sheer volume of firepower. The ARP's pack a punch but they are always on the verge of being outmaneuvered and overrun since they are such a small combat element.
Nonetheless, with the aerial support which they always have on station, they can engage targets which a standard infantry platoon would avoid. Having an organic lift section of UH-1's also opens up many gaming possibilities - hot insertions, hot extractions, pilot rescue, search & destroy etc. The Air Cav Troop employed as an offensive unit against company sized enemy elements or smaller leads to some great games.

Other advantages which the ARP's 'enjoyed' as a consequence of their role, apart from being led by a captain, was extra communications equipment and a disproportionate number of NCO's. This results in greater command and control of the unit.
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