View Single Post
  #1  
Old September 28th, 2010, 05:57 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default DAR: USSR vs. Germany - Tikuin, USSR

USSR vs. Germany


Mission: Defend, Tikuin, USSR, 11/1941 - grouped objectives.

Enemy: Panzer Regiment Strength – 2 Tank Bn, 1 Infantry Bn, 3-5 Artillery Bn, plus ATG and AAA. Strike aircraft likely. Average force experience, ~75.

Terrain: Map = 100x100. The map is reasonably open with some hill dominating a lot of that ground. Numerous peaks of level 30 and 40 can be found around the battlefield. Most significantly, a level 40, triple peaked hill can be found mostly in the friendly deployment zone. All three objective groups are on the slopes of this hill. The northern most group is behind the center peak and they echelon forward with the southern most group being south of the southern peak. All of the objectives are in open ground. There are clusters and lines of trees, with clusters being more dominant. The northern peak and the north half of the central peak of this large hill are covered with trees. Visibility is likely to be spotty from those areas. Outside of my deployment zone, there is a cluster of trees making visibility along the north edge difficult if not impossible. West of the southern peak, there are lines of trees out about 750m until a level 30 hill is encountered. To the southwest of this peak there are more tree lines and a small cluster of trees. Due west of the central peak is mainly open ground.

There are two roads on the map. One is generally east-west crossing the map and the central peak of the large hill. A north-south road also exists. The majority of this road is in enemy territory. It heads straight north until the two roads cross. Then it turns to the northeast and exits 800m outside of enemy territory. There are a few buildings on the map and can be found close to the roads. Cultivated fields are also common.

One other note: General Winter has arrived. The map is snow covered. Visibility = 56.

Troops: Tank Brigade Strength – 2 Armor Bn. (36xT-34/76A+, 26xT-34/76B+), 3 Infantry Co., 1 Support Co (4xHMG sec., 4x45mm ATGs, 2x82mm Mort. sec., 2x120mm Mort. sec., 2xKV-I, 4xScouts w/trans., 1xEng. Plt, 3xAAMG sec. and 4xSupply Trucks).

From Support Points: 4x37mm AA Btty, 6xBunkers, 100xBuild Points. Average force experience, ~80.

Time: 53 Turns

Analysis

Looking at it from a defensive point of view, the area isn't bad, but not great either. The large, triple peaked hill would be a nice point for a defense, IF it was all on my side of the deployment line. Enough of the hill is forward of the deployment line to create blind stops forward. Since I can't deploy forward of the line, my force would have limited ability to watch the north edge. It is open enough before they get behind the trees, but all I can do is see them coming. The next time I see them will be at knife fighting range or after they have rounded my flank. Visibility to the south edge isn't great, but better. The best visibility is due west. I will have decent LOS in that direction.

Snow will play a factor. It will slow the battle down, keeping the enemy in my kill zones longer. The exception is the east-west road. I expect them to push down this road to some extent. Sheer numbers mean some will come down it, even if by accident. Infantry will be riding the tanks unless I can separate them. Tanks without infantry and infantry without tanks are more vulnerable.

Test runs on the enemy force selection showed lots of planes and lots of artillery. There were 11 batteries of 150mm or larger. I didn't even bother counting mortars. As for aircraft, it picked ten. The AI tends to pound areas around the objectives and with that much fire power, I need to figure out a way to minimize casualties before our ground forces make contact. Aside from that kind of support, I expect in the range of 150 armored vehicles of one sort or another. My test run came up with seven German companies to my six, but a German tank company can be 22 tanks. I've got one with 12 and the other five have 10 tanks. One area where we could be relatively even is infantry. The AI could throw me a curve, however. That remains to be seen.

Plan

I haven't finalized my plans, but am considering two options. One is a conventional defense. Line up to cover the objectives in the best way possible. What I don't like about that is with the artillery the AI will have, it could pound me into dust and capture everything with a platoon. I know the AI won't be that patient, but it could be done. Anyhow, this is Defense Plan 1.

My other option is to take the fight to the enemy. Even though this is a defend, there isn't any rule that says I have to stay there and take it. In this option, I set up a defensive line centered and pushed almost up to my deployment line. Everything goes there except armor. I put obstacles in front of them, leaving the flanks open. On each flank, I position a tank battalion. They will perform an double envelopment of the advancing enemy. Given their position, they will certainly stop any moves to flank my infantry line. With this plan, my hope is the enemy artillery will mostly go over my infantry line. The enemy will be aware of my armor, but I hope to have them be a moving target making them difficult to hit with artillery. Also, if I mix closely enough with the enemy, maybe I can use their aircraft against them. A few blue on blue attacks wouldn't hurt my feelings at all. This is Defense Plan 2 and I'm strongly leaning in favor of this one.

Opinions?
Attached Thumbnails
Click image for larger version

Name:	Defense Plan 1.jpg
Views:	449
Size:	97.7 KB
ID:	10520   Click image for larger version

Name:	Defense Plan 2.jpg
Views:	412
Size:	98.5 KB
ID:	10521  
Reply With Quote