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Old March 21st, 2008, 06:25 AM
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Default Magical Research, AI Bonuses & Aging Mechanics

MAGIC RESEARCH COSTS

Q: How much does magic research cost for the different difficulties?
Here is a breakdown by difficulty. Note that the aggregate total is for one school of magic. To research all levels of all schools, you need to multiply the aggregate total by 8. Research costs appear in the Fibonacci series pattern, meaning that each level of magic requires research points equal to a sum of the two previous levels.
  • Easy: 20, 40, 60, 100, 160, 260, 420, 680, 1100, aggregate total 2840
  • Normal: 40, 60, 100, 160, 260, 420, 680, 1100, 1780, aggregate total 4600
  • Hard: 60, 100, 160, 260, 420, 680, 1100, 1780, 2880, aggregate total 7440
  • Very Hard: 100, 160, 260, 420, 680, 1100, 1780, 2880, 4660, aggregate total 12040

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AI BONUSES FOR DIFFERENT DIFFICULTY LEVELS
  • Easy AI: -30% gold, resources & gems, 0 design points
  • Normal AI: 0% gold, resources & gems, 0 design points
  • Difficult AI: +30% gold, resources & gems, +50 design points
  • Mighty AI: +60% gold, resources & gems, +100 design points
  • Impossible AI: +100% gold, resources & gems, +150 design points

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AGING MECHANICS
  • The maxage of lifeless creatures is increased by 50% of original maxage per point of Earth magic. Default age/maxage not tested, presumably ???/2400 (Monolith, Sacred Statue, Colossal Fetish, Oracle etc)
  • The maxage of undead creatures is increased by 50% of original maxage per point of Death magic. Default age/maxage for undead is 187/500
  • The maxage of demonic creatures is increased by 50% of original maxage per point of Blood magic. Default age/maxage for demons is 370/1000
  • The maxage of all other creatures is increased by 50% of original maxage per point of Nature magic. Default age/maxage for them is 22/50
  • Fire magic decreases age by 5% of maxage per point, or by 1, whichever is greater. It is currently unclear (i.e. not systematically tested) whether the maxages of some of the creature types affected by aging mechanics (lifeless, undead and demons) are affected by Fire magic at all.
  • Order of ascendancy for the different types of creature properties is Lifeless, Undead, Demon, Other. This means that e.g. lifeless undead do not get increased maxage from Death magic, but use Earth magic as the determining factor instead.
  • Changing a creature's type (lifeless/undead/demon/other) by modding it will automatically reset its age/maxage values to the default for that type. This means that e.g. a light infantry that is modded to be a demonic unit will have its normal 22/50 age/maxage changed to 370/1000.

Last edited by Edi; August 19th, 2008 at 02:12 AM.. Reason: Formatting
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