Thread: Babylon 5 Mod
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Old December 21st, 2001, 10:18 AM
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Default Re: Babylon 5 Mod

quote:
How exaxtly are you doing you virtual Emissive armor ability?
Personally I don't think there shuould be alimit on the amount of armor you can add. Everything else sounds good though.
There is no limit. You could build a 99% armor ship (still needs command & control to be legal)

The regular armor is unlimited, but for the ones with abilities I'm planning to make a "Primary" limited to one per ship, with as many "Addons" as you want.
The primary armor has a big ability, and the addons have much smaller amounts.
Only a primary fits on an escort (giving say 100 points)
A dreadnaught might hold a primary and 5 addons, (giving 100+ 5*20 = 200)
That allows the small ships to have a noticable ability effect, without making huge ships invincible.
NOTE: the addon armor will have the same physical hitpoints and size, just a reduced emissive ability.

quote:
How exaxtly are you doing you virtual Emissive armor ability?
My virtual emissive is Shield generation + Crystalline effect, where both have the same value.
The "shield" provides a maximum emissive capacity, and the crystalline cools the armor down between shots. Its not perfect, but on the average it will work reasonably well.
This is why I wanted the shield animations to be glowing/electric hull effects
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