Today’s turn AAR is brought to you by ‘The Promise’. A reminder that the song titles in the above heading is a link to the music you want to be listening to while you read this.
If you can remember the last installment, we were attempting to take an indie lizardman province with an expansion party newly reinforced from the capital with some chariot archers. What happened there?
So this is all that is left in that province.
Oh poop!
The lizards are simply numerous and armed with their tridents and a bit of strength, simply hit hard. Our morale isn’t great and when we lose a few troops, we run…
Pictured here is our commanders spreading out to gather up all the forces that ran away.
Luckily, in other parts of the map we are finally ready to launch a second expansion party.
This one is made up entirely of chariot archers. We’ll see how they do against horse archers.
Turns are still a little boring as we go through pretty standard expansion- don’t worry things will get more exciting.