Thread: Battlelocs
View Single Post
  #3  
Old August 5th, 2017, 10:22 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Battlelocs

Many batlocs are made as variants on a stock base batloc,
tweaking the parameters (e.g urbanisation, trees etc.) and name. many are just a name override with or without a parameter tweak (So Sangin and Musa Quala might be randomly chosen strings for an Afghan terrain with urbanisation and British forces). The map generating code is rather extensive - our game is not the original SP2 which usually had one location for say Israel v Egypt and one for israel v Jordan or one batloc per pairing per month for WW2.

The base batloc is shown in the creation of the map where you see he batloc name in the little central window - and if you use the "Redraw map using current battle location" button, it'll keep any overrides. Hovering the mouse over this button will show the stock location ID being used and the short-cut for the button [=].
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post: