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Taking paths on a Wyrm would be sacrificing good scales or the optimal dominion for very little gaining IMHO.
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You will gather a lot of afflictions really fast - that's the price. Take astral and indies will hardly ever strike it both with bows and swords and it will be able to teleport. Take earth and its regen level will allow you to ignore those scrathes while fatigue will never be more than 0. Taking air is also viable. Wyrm without magic will allow you to expand fast but will be killed really easy by a decent opponent while wyrm with magic will be a serious force up to the very late game. So in most cases I wouldn't take wyrm without magic if I don't have healers and\or strong and cheap priests.
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Ano, I would love to play a game with you some time. In the future though, I'm at my limit with three so far.
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And I'm at my limit with one
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