Thread: Variant Idea
View Single Post
  #6  
Old January 21st, 2001, 04:58 PM

raydude raydude is offline
Private
 
Join Date: Jan 2001
Location: Falls Church, VA, USA
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
raydude is on a distinguished road
Default Re: Variant Idea

quote:
Originally posted by Comar:
True. But the more variables you can add in as you go, the tougher you can make the higher levels of a game. Adding the dimension of ground tracking and ground targets would just give the game more challenge. After all, we all know it is easier to destroy that Scud on the ground than it is in the air :}


Well, if it's challenge you want, there's a lot more stuff that could be put into the civilian simulator to add challenge. For one, you could have altitude and flight path restrictions. For example, I don't the the citizens of L.A. like having a jumbo jet fly from LAX to SNA at 1000 ft above their city.

For another, there should really only be 1 common frequency between the ATC and the pilots. So, if more than 1 is talking, the current speaker gets "stepped on" and the entire transmission has to be sent again.

Thirdly, one could be required to click on the plane and hit a "hand off" button (or just click on it) after it reaches it's destination VOR. This simulates the practice of handing off the plane to the next controller's sector of responsibility. If you don't hand off, then the plane is still considered your responsibility, and you could get blamed for not following proper procedures.

Finally, there's the ever popular emergency where the plane is low on fuel and has to land NOW! Which requires the ATC to disrupt his nice stream of planes to make way for the 1 emergency.

There's quite a lot of challenges left to consider on the civilian ATC side.
Reply With Quote