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Old April 18th, 2018, 10:32 AM
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DRG DRG is offline
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Exclamation Re: Helicopter inaccuracies

Try an experiment.......build a test scenario using the Helos you mentioned then increase crew experience and morale using the "modify current units data" then see if that changes things closer to what you remember.

Helos leave the map when damage becomes an issue rather than letting it accumulate.........it's a "safety valve" because most players would not retire the unit when damage became critical.

Auto-rotating landings rather than crashing would require "creative" code work that may or may not be possible

EDIT......I *ASSUME* when you write " aircraft" you are only referring to helos....?

Otherwise, we are glad you are enjoying the game in your retirement and happy to see you posting on the forums. You may want to consider building copy of the US OOB as an R&D then experiment with formation and weapon combinations then post it here for me to look at so I know exactly what you are thinking needs to be adjusted. Set them up separate as TEST formations or units..you may want to increase morale and experience modifiers as well to see how that works...currently Helo formations are not treated as "elite" units with + modifiers...maybe they should be but keep in mind "if we do it for one.......we do it for all"

In the meantime, if anyone else want's to join in the conversation, feel free...especially if you have first-hand experience like Don or are just a "gamer"....it seems to me the general impression is Helos are too difficult to shoot down...
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; April 18th, 2018 at 11:01 AM..
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