Thread: Mod Malazan Empire
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Old November 13th, 2011, 04:24 PM

Deathjester Deathjester is offline
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Default Re: Malazan Empire

New version up. OP updated. Changelog below. It's really two updates in one, as I decided to add an extra thing or two to version 0,75 before release.

Version 0,79:

Bug fixes
- Bug fix: Red Blade troops were called commanders.
- Bug fix: Graphical glitch with Medium Infantry w/ spears and javs
- Shortened national description so it fits in the window!

Unit changes
- Marines att 13->12, def 13->12, cost stays at 16.
- Emperor Pretender: Pathcost 40->20, Cost 20->30
- Claw price 250->190, with their research malus the price was too steep even considering their sacred status. They should be a potential key unit, not something that is never worth it. Their research malus decreased to -2 instead of -4.
- Marine Sergeants given normal leadership (okleader) of 40 troops instead of 10 troops. It was too hard to utilize them as stealthy forerunners as it was and that was not intended.
- Kenryll'ah given "kick" attack. They now have three attacks at high strength and deal considerable damage.
- Changed nametypes for most commanders (except scouts and fists) to have Ermorian/Pythian names to align with the new back story of the nation.
- Coltaine given awe +2 instead of +1, and also given a "onebattlespell" of fanaticism. He can also summon allies to gather more wickans when not leading armies representing his ability to gather the clans.
- Sappers given 10% fire resistance. Makes next to no difference in gameplay, but is thematically fun.
- High Fist standard ability set to 15, to be more in line with other commanders with standards.

Sprites
- Pretenders now have sprites.
- Sprite cleaning and polishing, especially attack sprites.

New units
- Heroes added: Tayschrenn, Kalam and Quick Ben. Their stats have been revised since them being included in an earlier version.

New spells/spell changes
- Coerce Red Blades research level 3->2.
- New Spell: Moranth Riders, essentially a Gateway (conj 5, A3 cast req, 10A gems)
- New Spell: Moranth Assault, essentially an Astral Travel (conj 8, A3 cast req, 25A gems)
- New spell: Bridgeburner Ghost summon, a border summon battlespell (enchantment 6, 2D1S, 2 gems) that summons dead heroes from the grave
- New spell: Commission Burner, that summons sappers armed with Burner munitions (constr 3, 1F, 8 F gems)
- New spell: Bind Korvalah, that summons a terrible demon with a huge pillage bonus and a quirky mechanic where it grows in power with each death in combat (conjuration 7, A2S4, 30 A gems)
- Kenryll'ah Tyrant now summonable with W1S3, and 20 W gems.
- Kenryll'ah Troops now summonable with W1S2, and 5 W gems.

This and that
- Changed flyspr and sounds for weapons to more reasonable choices.
- Flag added! (and High Fist flag recolored/remade)
- Some descriptions improved
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