Re: Quest Targets respawning. Bosses disappearing
Tuidjy:
Bossness was re-rolled for a long time, but it is *not* how it is now.
.Boss is saved directly in the map file. It's one of the reasons that saves did not carry over from previous beta versions.
As to quest monsters:
If a monster "belongs" in a sector , it will spawn there.
(certain races or monsters are procedurally determined by sector, regardless of quests)
Certain quest-only things should *not* respawn, outside of that quest.
There is no mechanic to carry it forward.
One exception to this is "astral phoenix": it's unique ability is that for every one that is killed, a new one spawns somewhere else. "phoenix" rising from the ashes. This is not a bug, it's a feature (for real!).
Otherwise, the game checks to see if a thing is needed for a quest in that location, and if so, will spawn it.
I challenge you to be certain that:
1. you have turned in the "gruff troublemaker" quest.
2. you go back to that sector and kill every single one of them.
3. leave and return. if there are once again tons of troublemakers (a specific monster type, not just 'gruff'), then I will concede the point
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