View Single Post
  #6  
Old December 7th, 2006, 07:55 AM
PaddirN's Avatar

PaddirN PaddirN is offline
Private
 
Join Date: Nov 2006
Location: Columbus, OH
Posts: 45
Thanks: 2
Thanked 0 Times in 0 Posts
PaddirN is on a distinguished road
Default Re: Updated mod: The Babylon Project

Whew, I'll try and do a point-by-point reply:

* Yea, in the race profile for the EA there actually are some fleets that have the new fighter bay omega, but in game I noticed they weren't appearing as much, I'll do some fidgeting and try and get them to show up

* I wanted to give the raiders some kind of variety, but thinking back all they really had was like, what 2 ship types?

* There actually is a little something that happens with garibaldi in some other events, but I think the chances of triggering them might be too low. I'm working on making it happen more often.

* Hadn't thought about moving morden closer, sounds good.

* With the jumpgates, allying was about the only thing I could think of to be able to implement them. It wasn't even supposed to have that system slot, but for some reason the game kept on freezing whenever I went into battle with the jumpgate, so I added a slot and shielding.

* I've noticed the sound issue, it seems like every sound I download is way way too quiet. I even wanted to change the intro music to the opening music from the series, but I could barely even make out the monologue. Not sure which program to use to bump up the volume. I think I might have cooledit around somewhere. Anyone know what to use?

* "Alone in the night" and "Coming of shadows" were just different naming schemes I came up for the "failure" events for something else that's supposed to happen there. It just depends on who you might be carrying with you at the time.

* As far as I know there's no way to make other races ally with each other. I'll look into it, but I've seen that happen before too. Off the top of my head the only thing I can think of that would work would be to make them all part of the same race, but with separate fleets. Wouldn't know what to introduce them with though.

* With the Clark storyline I pretty much cheated and made that part of the military mission b/c it seemed the most appropriate.

Bugs:
* I hadn't intended for the League allies to befriend you with their races, but I guess that was how it happened in the main WW game, may change it to work that way. What I planned to do later on was add items for every race that would befriend them. Maybe a colored sash for the Drazi and some dead rotting animal carcass for the pak'ma'ra. No idea what to do for brakiri and gaim.

* The whole narn/centauri conflict thing needs to be adjusted, but the way I intend it to work is only if you pick up allies from one group, that will turn the other group against you. The idea being that if you show up in Narn space with a centauri battle cruiser, they won't take very kindly to you bringing their hated enemy to their territory and see it as an act of war.

* I haven't even touched anything with the victory class, mostly b/c I never like playing it anyways. But I'm guessing it may have something to do with the new 1.2 update. I'll check it out though.

* I was wondering about that neutrino array. I went ahead and just added another object into the game that has hypervision, it should be in with the next update I do. As for the neutrino array, I'll either turn that into something else or just change its description.

* I noticed being able to drop the keeper off awhile ago. The only thing I can think of is to just remove it as a passenger and just keep its effect. I mean, why would you even have a drakh keeper as a passenger anyways? But as far as the FLAGs are concerned it looks alright, it shouldn't even have a trade value though. Unfortunately it doesn't look like theres anyway to make passengers into permanent non-removable guests. The only other thing would be to make it a ship component you can't remove but that doesn't even make sense.

* I.Have.No.Idea.About.The.Drazi.Merc. Sorry, I'm not upset with you its the drazi merc, it works for me sometimes, but most of the time it doesn't and I just don't know why. I've compared the code of him with the minbari ally and they're virtually identical, but one works and the other doesn't. And yet I've had no problems with the pak'ma'ra or minbari ally.

Thanks for the feedback, much appreciated, I'll add these to my to-do list.
__________________
Graeme out.