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Old February 10th, 2007, 08:52 PM

AB AB is offline
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Default Re: AI deployment in generated battles

Quote:
DRG said:
I'm curious what you mean by this. The game already allows you to reposition the V hexes before a game and has for quite some time.

Yes, i know. I meant that the AI keying off more than three VH combined with the EXISTING ability to manually position VH's.

I find that repositioning VH's works quite well when defending/delaying/meeting;ie, the AI is moving. It hasn't worked well for me when the AI is static, as the AI just clumps around the 0,7 & 14 hexes. I tend to like larger battles, so it will be helpful to have the AI defend more than just the three VH's.

I usually work around this by having a human deploy the AI for me.

AB
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