View Single Post
  #26  
Old June 13th, 2006, 11:57 AM
wulfir's Avatar

wulfir wulfir is offline
Captain
 
Join Date: Jun 2005
Posts: 990
Thanks: 136
Thanked 354 Times in 187 Posts
wulfir is on a distinguished road
Default Re: Dismounted PanzerGrenadiers coy.

Quote:
chuckfourth said:
Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
I think that in game terms the half-sqaud will for all intents and purposes function as a weak squad, the main difference with a full squad is that it will die a little quicker.

Twice the firepower is IMHO somehting of a truth with modification, given that experienced players will likely have as much problem suppressing two half-squads as one full squad (what will splash damage do to weak squads deployed in adjacent hexes) not to mention that if indeed half-squads provide twice the firepower it would be neccessary to provide every nation (not just Germany) with half-squads --> lot of OOB work for no real gain IMO.
Reply With Quote