Re: IED bug?
I personally modified the OOB's so "IED" is now "Fertiliser Bomb" and left them in trucks and created a new IED with a warhead = 24 and HE Kill = 48.
In reality most IEDs are a merely an old artillery shell not a huge Fertiliser Bomb. WinSPMBT currently assumes every IED is a truck bomb so if you attempt to play vs the AI you will get dozens of them every battle. By cutting them down to a reasonable size they're still deadly but no longer destroying entire platoons with each and every blast.
That's my solution to the "issue" and NOT official policy.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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