Re: Preaching skills increasing with experience
I like the idea. I think that experience and levels should affect all units, not just combat units. Researchers get more research, archers get more precision, melee units get more attack, defense, strength, and morale... even void-summoning gets a special void-summoning experience.
But what about poor scouts, preachers, and blood hunters? Experience is worthless to them. I think the probability of success when sneaking, hiding, instilling unrest, preaching, and blood-hunting should all be modified by experience level - it would be more fun!
(edit) And of course, to keep things balanced, unholy reanimation rates could be increased by experience - each star might give an N*10% chance of reanimating extra units, for example, where N is the number normally animated. So a 3-star unholy priest that normally reanimated 5 longdead would reanimate 5 plus 3*10%*5=150%, or 6 longdead with a 50% chance of 7.
[ March 28, 2004, 17:30: Message edited by: Saber Cherry ]
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