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Old August 1st, 2004, 01:41 AM
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Default Re: Draconian Mod Under construction

Quote:
Originally posted by Thilock_Dominus:

Draconian Commander
HP: 14 PROT: 10 MORALE: 13 MIR: 12 ENC: 7 AP: 10 Move: 1
STR: 12 ATT: 10 DF: 11 PRE: 10

Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (50), Flying

just that one unit as example :
i think with move you mean strategic movement .
you have a couple of flying units with movement 1 statistic so far .

if you really mean strategic movement with that then it is pretty worthless .
you still can only move 1 province / turn then .
so for strategic movement the flying ability is in vain .

in battle it will still be helpful .
but it depends whether your troops are flying through storm too ( don't know if this is a modcommand i am unfortunately a modding newbie ) or not . so when your draconians really have only 1 strategic move and not the ability to fly during storm in early-late midgame their flying ability will be even almost useless in battle with one staff of storm the enemy uses .


so an suggestion by me :
all flyers should have strat move 2 , this way they are still quite mobile but not as mobile as mictlan midgame demon / vampire armies with strat move 3 or caelum .
because your troops are stronger than caelums most likely which is thematically absolutely needed for draconians 2 strategic move would be a good choice i think .

furthermore you should make all draconians unable to fly during storm but 1-2 ones :
an air/storm dragon unit and perhaps one air/storm dragon leader .


perhaps you can make 4 kinds of dragons ( like in gothic 2 ) : 1 storm flying air dragon , 1 flying fire dragon , 1 not flying but tough earth dragon , 1 flying ice dragon

or if it is possible you could mod 3-4 of my above mentioned dragon kinds as special nation only summon spells like tien chi's celestial soldiers .


anyways looking really forward to your mod .
unfortunately i am no good name giver too
my names would either be plagiarism from e.g. d&d / dsa or boring
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