Thread: Some bugs
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Old June 1st, 2020, 06:49 AM
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Default Re: Some bugs

Most of these are data niggles, not bugs and that should be in the TO&E forum, so I will be moving this mish-mash smorgasboard of ramblings there. But then again, you have been advised not to post "War and Peace" epics before...

Firing weapons at range 0 in the same hex has always been bugged - because the original game did not let you enter the same hex as the enemy. So several core routines are highly confusd by range <1, always have been since SP1 days. Expect weird things in same-hex combat - there is no way that all the relevant subroutines will ever be fixed, and you can blame SSI for deciding to allow units to occupy the same hex as enemy in the 1990s. If in the same hex - press F to fire and it will decide by itself, usually.

You seem to be confused about the APcalc programme - this shows the best result of a sample of 1000 shells per cell. It will be different if you try it again, its the best shot of 1000 runs for each range cell and thus is quite likely to vary. Penetration routines use these things called "random numbers", after all!.

Passengers - if the base class is not an APC, then the passengers will not be protected. Have a look at what the class is - if it is some sort of tank or SPG that is used, then the passengers will fall of as per any other tank or AFV that is not an APC. Chiyoda - is an armoured car, which does not protect as is so-mo.

Once again, you are posting a laundry list of observations - next time if you have an error report, please
- post it in the correct forum (ie TO&E)
- Post according to the OOB error reporting guidelines in that forum, in particular:
Quote:
Do NOT mix nations in one error report. If you have some points to make about Finland and some for the USMC, post each in its own separate message thread. (Exceptions might be where you might be comparing the same tank across several OOBS).
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