Thread: Wishlist The Next World War
View Single Post
  #16  
Old September 18th, 2016, 04:47 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: The Next World War

Meaning.

That since the middle of the twentieth century, commanders have had real-time "God" views of a battle?

I think not.

My inquiry is how to reduce "God" view of the map in our game, even if you say, we will always have it because of x,y,or z that does not mean a non-peer, if you will insurgent group has that "God" view of the battle.

Then designing a scenario where the player is that insurgent force what explanation do we have for a meager Taliban group commander having "God" view of the map?

Or, say we want to author a Korean war scenario, what explains either side having "God" view of the map?

If a player can see a unit on the map he can have a FO or her A0 call in fires. Radio or no, the player has "God" view.

Ever try to target a unit that you can see but is out of that firing unit's vision. We know what happens. Then, I suggest a player only see what his selected unit can see.

If we move to the 21st century we may explain "God" view in many ways from persistent drone coverage, satellite, or a J-Star providing battle management assist to the ground commander.

=====

Last edited by shahadi; September 18th, 2016 at 04:58 PM.. Reason: Radios & God view
Reply With Quote