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Old April 4th, 2009, 04:36 PM
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MAP COMMANDS, MAP EDITOR & RMG
  • MAPCOM #fort [fort nbr] Does not work correctly for deep sea provinces. Underwater forts (12 Kelp Fortress, 13 Kelp Citadel, 18 Dark Citadel and 19 Living Castle) do not appear in deep sea. Land forts appear normally, so do labs and temples.
  • MAPCOM #randomequip <#> #randomequip 4 should give a commander several powerful items, but usually only two items will appear even when 7 slots are available.
  • MAPEDITOR Inserted Province does not seem to do anything. Discussion thread here.
  • MAPEDITOR Shortcut 'm' is used to assign both mountains and many sites terrain. WAD, it's shift+M for many sites
  • MAPEDITOR Province name lists: Jelenia Gora is used as name for a sea province. Jelenia Gora is Polish and means Deer Mountain. Morskie Oko is used as a sea province name. The name is Polish and means Eye of the Sea, which is a location of folklore that appears in the mountains. The name alludes to legends of a mountain lake having an underwater connection to sea. Both names should therefore be used in the mountain names list (so that B0rsuk's head doesn't explode ).
  • GAME CREATION Scenario Restrictions: After initiating a scenario restricted to a single age, even after canceling out of the scenario, you cannot select the restricted ages when starting up a new game on a different map. Discovered by backing out scenario and then creating a random map.
  • RMG: Neighbors & terrain strangeness: Neighbor assignment in random maps can be strange and sometimes neighbors are missing altogether. Sometimes water provinces can have land graphics and land provinces water graphics. Sometimes provinces can appear apparently straddling boundaries between two other provinces that are not actual boundaries after all.

MODS
  • MOD Armor Assignment to Creatures Armor can be selected for modding by armor number but cannot be assigned to units by armor number, the name must be used. This breaks mods if there are ever changes to armor names and makes it impossible to assign various armors of the same name (e.g. Centaur Barding) because the game always picks the first one. Weapons can be assigned by number, so armor should as well.
  • MOD (monster) #okleader Does not work if #copystats is used first to generate new unit
  • MOD (monster) #startaff [percent] does not work
  • MOD (monster) #leper [percent] does not work correctly. Popkill happens, but units in province are not diseased like they should. There is confusion on whether this mod command invokes fx_leper or fx_leprosy and what icon should appear. Currently it gives the scythe icon that Mabakiel and Harvester of Sorrows have and both os those units also spread disease to units. There is another ability, plaguecarrier which has its own icon and does not cause popkill, but spreads disease to units. Clarification and correction is needed.